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Maybe if the chunk generation could be spread out over more frames? Or if it's the noise generation itself that slows it down you could check out FastNoise which supposedly has better performance.Īlso as Player7 said, the RAM usage seems to keep going up a lot when generating new chunks, which is a big concern. My CPU is an i5-2500K so it's not the latest, but I still feel the hiccup is a bit too big, especially when aiming for laptop gaming. The main issue I noticed when running the demo is that the world occasionally freezes for some 100-500 ms, after walking for a while, probably when generating new chunks. I also think you should focus on the voxel engine itself, with improved performance/API:s etc, as I think you'll have a hard time to match dedicated third-party assets for player controllers, AI etc. This looks really good, just tried out the demo! Really cool that you have a dynamic water system in there. You run any discord for purchasers? Roadmap? Future direction targets?Īlso the ram consumption on the demo release was like 8gb just exploring, so that was a bit of a concern with it not releasing memory from areas you aren't even around anymore. well I have worldedit tooling done for another opensource voxelengine project that has been somewhat abandoned and is missing a few things this does have going for it, and like to get back the project again this year. I think the biome, caves, rivers etc are all nice features, and can showcase the engine, like trees, but personally I'd much rather more focus on those above sort of engine areas and tools. Ingame console, Inventory, those sorts of things I'm less interested in personally and think many would want to do those themself, but the voxel engine I'm really looking for something with atleast future support for things mentioned above built in to some level. Smooth lighting, Biome texture crossovers (dunno what its called)? Possible to set the chunk sizes to something that is more optimized for other sorts of games? like 64圆4x1 Possible to have multiple voxel words like on a gameobject level within a scene? 3d geometry support like voxel turf? (hell if you comment on anything regarding voxelturf feature as a roadmap) Ambient Occlusion applied on the block based on surrounding blocks? The textures as mentioned above need to be in the Resourcepack before hand, so that the JSON model can recognize which texture path to use.-Different shaders for particular blocks types? Then give it a name, and export as a json model into your resourcepack. Make sure to edit the model, and set it to an ITEM. Repeat this process until you have given all your elements a texture. Select the texture you want to use for each of the options, then click "Ok" Hover "Textures" then select "Customize Textures" Now you want to select portions of the Model using Shift-Left_Click Drag, in the side view.Īfter selecting a set of pixels Right_Click on one of the elements highlighted. (I'll update this post to include a zip of textures for use.) Hopefully you already have some textures if not, go ahead and create some. 16 - 32 - 64 - 128 I make higher detailed items so I use 128Īfter loading the item in, you want to click "Edit" then select "Optimize Faces" - Allow it to finish. Now you want to specify the amount of detail, it will pop up a slider asking you for the bit depth. Grab the OBJ model from the export folder and drop it into Cubik. Not all details will be moved over exactly as you want them!Īfter you get your model in all its glory, you want to export to an OBJ format. Let's get started! So load up MagicaVoxel, and were going to create an item!ĭesign your item in the 126x126x126 Voxel Environment, go ahead and add in your little details. MagicaVoxel by (Look up on how to use this, it will not be explained here.)Ĭubik by BDCraft (Look up on how to use this, it will not be explained here.) For information about firewalls and their configuration, we recommend that you seek assistance from network specialists. This lets OnSite clients connect to the OpenBase database that powers OnSite. To enable connections to OnSite 2.9.2 and earlier through a firewall, you must configure the firewall to allow connections from TCP ports 20221-20230. This is the TCP port that must be configured to allow incoming connections for OnSite clients. On the computer running Lightspeed OnSite Server on the Apple menu click System Preferences > Lightspeed Server.įrom the list on the left select the licensed OnSite Server installation and note the port number shown on the right.Before you configure the port confirm that the port used is 9630. To enable connections to Lightspeed OnSite Server included in OnSite 3.0 and later, you must configure your firewall to allow connections on the TCP port used by OnSite. However, the firewall that ships with the regular client version of Mac OS X is not compatible as it does not allow for manual configuration of connections. Lightspeed OnSite is compatible with the firewall included with Mac OS X Server as well as most third-party firewalls. It is necessary to configure the firewall for the version of Lightspeed OnSite installed on the server computer. To view your current operating system, click Apple menu > About This Mac.įirewalls help prevent unauthorized computer access but need to be configured to allow access to applications. Still not sure if this affects you? Feel free to contact our OnSite Support team. If you’re considering upgrading to LightSpeed Pro 3.9.5, and you’re currently running Mac OS X Snow Leopard (10.6), you must upgrade your computer to Mac OS X Mavericks (10.9), Mountain Lion (10.8), or Lion (10.7) prior to upgrading. Focusing our development, testing, and support efforts on the same versions of OS X that Apple supports will help us bring you the best possible LightSpeed Pro experience. We all feel Snow Leopard was a great version of OS X, but as developers of software on the Mac platform, we need to follow Apple’s lead. This omission all but confirms what those in the Mac community have known for some time: Apple is ending support for Snow Leopard, and it’s happening now.Īt LightSpeed, we have seen the vast majority of our users upgrade to Mavericks (10.9) or transition to newer Mac systems. However, Apple declined to make these security updates available for the venerable Snow Leopard (10.6). This update included a number of security updates, which were also made available to Mountain Lion (10.8) and Lion (10.7) users through accompanying patches. This is done to ensure the best possible user experience with LightSpeed Pro moving forward.Īpple released the newest update to the Mavericks operating system (10.9.2) on February 25th, 2014. The 3.9.5 release of LightSpeed Pro does not support Mac OS X Snow Leopard (10.6). Why isn't Mac OS X 10.6 (Snow Leopard) supported? If you have any questions or need assistance updating your system, please contact our OnSite Support team, available 24/7. Upgrade Lightspeed OnSite to 2018.3.0.3.If you are several Lightspeed OnSite releases behind and would like to update to macOS 10.14 (Mojave), we recommend updating your operating system and Lightspeed OnSite as follows: We recommend upgrading Lightspeed OnSite to at least 2018 3.0.3 before updating your operating system to macOS 10.14 (Mojave). ***Prior to upgrading to version series 2018 2.0.X, please upgrade to version series 1.3.X. **1440 x 900 is the minimum screen resolution supported for LightSpeed OnSite’s POS mode. *Technical support is only available to those with a valid maintenance plan. My old QB POS from 1998 did this better.OnSite Dashboard available with 10.7.x or laterġ0.12.x (macOS Sierra) and 10.13 (macOS High Sierra) At the end of the year, this is a huge problem, and I just wish at some point they would fix it. Then, when it actually comes into the store, it gets checked in, and added AGAIN, therefore, making it look like we have more than we do. If we sell a product that has to be ordered, the product is automatically put into inventory. The one big issues, however, is the auto-add feature, which I wish SO BADLY they would fix or disable. Its been great and easy to work with when doing inventory, and the support of being able to add iPads and other stations is great. We use to just have one computer up in the front and because everything was done on that one computer, the bookkeeper was always getting in the way of us trying to run sales and what not. It has fixed so many of the previous business problems and since it is cloud-based we can access it from anywhere. We use it for all aspects and the integrations are really nice. We use Lightspeed in our bike shop and have for a few years now.
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