While that being said, any knows how Codemasters coded the handling model in Grid 2? Does it performs actual physics calculations like Slip Angle, traction between tires and the surface, or was it just scripted like Payabck where we have 3 different handling models, One for Road Grip, One for Drift which is always Assisted by the game no matter what & One for Offroad?Īlso to each to their own Opinion. Now I understand that perhaps GRID 2 had balancing issues too, like Drift being a bit faster than Grip just like Payback hence probably why many people prefer GRID 1 handling over GRID 2 however Grip wasn't just completely useless in this game as like it is in both NFS 2015 & Payback. Like how you need to actually manually counter-steer during a drift while maintaining proper throttle control. It definitely has some sort of realism to it despite being Arcade. However I just love the kind of a more Arcadey Simcade Handling of GRID 2. I haven't played the first game, and neither GRID AutoSport as well. Wooow.The only RACE DRIVER GRID series game I've played is GRID 2. Heck, the game GRID in my Steam library hasn't even been downloaded. I planned on having this game put in my GOG library if one day GOG were to put this game in it. The reason why I bought GRID during the Steam Winter Sale this year was due to the discount. ![]() ![]() :( (got that from one of the game's reviews)īut still, if GOG managed to get this game on its GOG Connect during these last 2 days, it would be greatly appreciated. This game is not that realistic for a racing game. If that's the right reason behind this game's removal, then it's quite expected that GRID would go first. There is even a thread dedicated to discussion about game removal. They could completely reject working with publishers unless they believe that game will make their cars look awesome and make people want to buy them. If car names, logos, and body designs are all trademarked then it cannot be used in any form outside those explicitly allowed by trademark law, which almost certainly excluded use in game.Īnd the licenses are generally very expensive and come with a mile long list of stipulations.Įven though publishers pay them, the companies see games as another advertisement for their cars. Is that enough to get your pulse pounding? Check out Race Driver: GRIDĪmrit9037: Yes, it may possible. ![]() There are also a number of fictional tracks, such as street courses in San Francisco,and Milan, and Mount Haruna. Real road courses such as Le Mans are in the game, as well as street circuits such as such as the Detroit and Washington D.C. With open wheel racing, demolition derbies, GT racing, there's plenty of variety in gameplay. But that's not all: GRID also features an innovative "flashback" system, whereby you can rewind time a few crucial seconds to fix any sloppy driving or mistakes, avoid crashes, and generally gain the needed edge to win. With 43 cars and 3 different regions to compete in-the US, Europe, and Japan-there's plenty to captivate adrenaline junkies. In GRID, you're a driver with dreams of going big: you start out driving in others' cars for money, but soon enough you'll start your own team, picking the races you want to compete in, buying the cars and equipment that you need to get the advantage over the other drivers, and traveling the world to compete. Vrrrrooom! If you like fast cars, tight turns, and pulse-pounding races, then today's release is sure to please: Race Driver: GRID-known in the US simply as GRiD-screeches over the finish line! Haven't gotten behind the wheel of this legendary racer just yet? Be speedy – because Race Driver: GRID will be leaving our catalog on December 31, 2016.Ĭonsidered one of the most timeless, refined moderns racers – we're sad to see it go, but you can still grab the game now at 80% off, all the way up until December 31, 10:59 PM UTC.Ī brief trip down memory lane, this is how GRID was first introduced to GOG.com:
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